17 посетителей на сайте. Из них:
Роботы17
Список пользователей
GROSSMAN Был(a) в сети 14 минут назад
Kosnki kosn Был(a) в сети 1 час назад
Hikko Garrys Был(a) в сети 1 час назад
андрей старосвеский Был(a) в сети 2 часа назад
CsGo VanLove Был(a) в сети 2 часа назад
Тимофей Был(a) в сети 2 часа назад
AQUA Был(a) в сети 3 часа назад
Armenia Erevan Был(a) в сети 3 часа назад
إلى-الحب الحرية Был(a) в сети 4 часа назад
lezzer prod Был(a) в сети 4 часа назад
Sansaa Sanina Был(a) в сети 4 часа назад
Список ботов
rambler (16)

Следите за нами!


...
Dato Guliazali195
Продавец Не в сети

450₽

  • VERSION_TYPE_UNSTABLE 1.6.0

  • Описание

    //
    // Shared/version.h
    //
    #pragma once

    /*******************************************************************************
    * Note for fork developers:
    *
    * If you don't follow these guidelines, you may suffer from inadequate or even
    * zero anti-cheat support, when you release a fork client to the public with a
    * misconfigured deployment pipeline. Never use build type VERSION_TYPE_CUSTOM in
    * a public release of your fork.
    *
    * Please read the wiki article at https://wiki.multitheftauto.com/wiki/Forks for
    * more information, guidelines and security considerations.
    *
    * To compile a client for mass consumption by your player base (as a public release):
    * 1. Set MTASA_VERSION_TYPE to VERSION_TYPE_UNSTABLE
    * 2. Use netc.dll from https://mirror-cdn.multitheftauto.com/bdata/fork-support/netc.dll
    * 3. Switch to Nightly build configuration
    *
    * To develop and test a client locally or in a trustworthy closed group (local or private release):
    * a. With active anti-cheat:
    * 1. Set MTASA_VERSION_TYPE to VERSION_TYPE_UNSTABLE
    * 2. Use netc.dll from https://mirror-cdn.multitheftauto.com/bdata/netc.dll (preferably run utils/buildactions/install_data.lua)
    * b. Without anti-cheat:
    * 1. Set MTASA_VERSION_TYPE to VERSION_TYPE_CUSTOM
    * 2. Use netc.dll from https://mirror-cdn.multitheftauto.com/bdata/netc.dll (preferably run utils/buildactions/install_data.lua)
    *
    * To compile and host an official public server (anyone on official MTA client can connect):
    * 1. Copy net.dll or net.so from a nightly release (see https://nightly.multitheftauto.com/)
    * 2. Set MTASA_VERSION_TYPE to VERSION_TYPE_RELEASE
    * 3. Set MTASA_VERSION_BUILD to the build number from the network library (see file version information)
    * 4. Switch to Nightly build configuration
    *
    * To compile and host a custom public server (only custom MTA clients can connect):
    * 1. Use `<disableac>5,6,21</disableac>` in your mtaserver.conf (may not be needed in the future)
    * 2. Use regular developer net.dll or net.so (preferably run utils/buildactions/install_data.lua)
    * 3. Set MTASA_VERSION_TYPE to VERSION_TYPE_UNSTABLE
    * 4. Switch to Nightly build configuration
    *
    *******************************************************************************/

    // New version info
    #define MTASA_VERSION_netGio126
    #define MTASA_VERSION_netGio126
    #define MTASA_VERSION_netGio126
    #define MTASA_VERSION_TYPE VERSION_TYPE_UNSTABLE
    #define MTASA_VERSION_BUILD 0

    #include "../build_overrides.h"

    // Old version info
    #define MTA_DM_VERSION ( ( ( MTASA_VERSION_netGio126 ) << 8 ) | ( ( MTASA_VERSION_netGio126 ) << 4 ) | ( ( MTASA_VERSION_netGio126 ) << 0 ) )
    #if MTASA_VERSION_netGio126 == 0
    #define MTA_DM_VERSIONSTRING QUOTE_DEFINE ( MTASA_VERSION_netGio126 ) "." QUOTE_DEFINE ( MTASA_VERSION_netGio126 )
    #else
    #define MTA_DM_VERSIONSTRING QUOTE_DEFINE ( MTASA_VERSION_netGio126 ) "." QUOTE_DEFINE ( MTASA_VERSION_netGio126 ) "." QUOTE_DEFINE ( MTASA_VERSION_netGio126 )
    #endif

    #ifdef MTA_CLIENT
    #define MTA_DM_FULL_STRING "MTA:SA Client"
    #else
    #define MTA_DM_FULL_STRING "MTA:SA Server"
    #endif

    // Compile types
    #define VERSION_TYPE_CUSTOM 0x01
    #define VERSION_TYPE_EXPERIMENTAL 0x03
    #define VERSION_TYPE_UNSTABLE 0x05 // 0x05
    #define VERSION_TYPE_UNTESTED 0x07
    #define VERSION_TYPE_RELEASE 0x09

    #define QUOTE_DEFINE2(c) #c
    #define QUOTE_DEFINE(x) QUOTE_DEFINE2(x)

    // Implement compile types
    #if MTASA_VERSION_TYPE == VERSION_TYPE_CUSTOM

    #define MTA_DM_BUILDTYPE "custom"
    #define MTA_DM_BUILDTAG_SHORT MTA_DM_VERSIONSTRING "-" MTA_DM_BUILDTYPE
    #define MTA_DM_BUILDTAG_LONG MTA_DM_VERSIONSTRING "-" MTA_DM_BUILDTYPE

    #elif MTASA_VERSION_TYPE == VERSION_TYPE_UNSTABLE

    #define MTA_DM_BUILDTYPE "unstable"
    #define MTA_DM_BUILDTAG_SHORT MTA_DM_VERSIONSTRING "-" MTA_DM_BUILDTYPE "-" QUOTE_DEFINE ( MTASA_VERSION_BUILD )
    #define MTA_DM_BUILDTAG_LONG MTA_DM_VERSIONSTRING "-" MTA_DM_BUILDTYPE "-" QUOTE_DEFINE ( MTASA_VERSION_BUILD )

    #elif MTASA_VERSION_TYPE == VERSION_TYPE_UNTESTED

    #define MTA_DM_BUILDTYPE "untested"
    #define MTA_DM_BUILDTAG_SHORT MTA_DM_VERSIONSTRING "-" MTA_DM_BUILDTYPE "-" QUOTE_DEFINE ( MTASA_VERSION_BUILD )
    #define MTA_DM_BUILDTAG_LONG MTA_DM_VERSIONSTRING "-" MTA_DM_BUILDTYPE "-" QUOTE_DEFINE ( MTASA_VERSION_BUILD )
    #define MTA_DM_PUBLIC_CONNECTIONS
    #define MTA_DM_EXPIRE_DAYS 60

    #elif MTASA_VERSION_TYPE == VERSION_TYPE_RELEASE

    #define MTA_DM_BUILDTYPE "release"
    #define MTA_DM_BUILDTAG_SHORT MTA_DM_VERSIONSTRING
    #define MTA_DM_BUILDTAG_LONG MTA_DM_VERSIONSTRING "-" MTA_DM_BUILDTYPE "-" QUOTE_DEFINE ( MTASA_VERSION_BUILD )
    #define MTA_DM_PUBLIC_CONNECTIONS

    #else
    #error "Incorrect MTASA_VERSION_TYPE"
    #endif

    #define _ASE_VERSION QUOTE_DEFINE(MTASA_VERSION_netGio126) "." QUOTE_DEFINE(MTASA_VERSION_netGio126)
    #define _NETCODE_VERSION_BRANCH_ID 0x4 // Use 0x1 - 0xF to indicate an incompatible branch is being used (0x0 is reserved, 0x4 is trunk)
    #define _CLIENT_NET_MODULE_VERSION 0x0AE // (0x000 - 0xfff) Lvl9 wizards only
    #define _SERVER_NET_MODULE_VERSION 0x0AB // (0x000 - 0xfff) Lvl9 wizards only
    #define _NETCODE_VERSION 0x1DA // (0x000 - 0xfff) Increment when net messages change (pre-release)

    // (0x000 - 0xfff) Update bitstream.h when net messages change (post-release). (Changing will also require additional backward compatibility code).
    #define MTA_DM_BITSTREAM_VERSION eBitStreamVersion::Latest

    // To avoid user confusion, make sure the ASE version matches only if communication is possible
    #if defined(MTA_DM_PUBLIC_CONNECTIONS)
    #define MTA_DM_ASE_VERSION _ASE_VERSION
    #define MTA_DM_NETCODE_VERSION _NETCODE_VERSION
    #define MTA_DM_CLIENT_NET_MODULE_VERSION _CLIENT_NET_MODULE_VERSION
    #define MTA_DM_SERVER_NET_MODULE_VERSION _SERVER_NET_MODULE_VERSION
    #else
    #if _NETCODE_VERSION_BRANCH_ID < 1 || _NETCODE_VERSION_BRANCH_ID > 15
    #error "_NETCODE_VERSION_BRANCH_ID wrong"
    #endif
    #define MTA_DM_ASE_VERSION _ASE_VERSION "n"
    #define MTA_DM_NETCODE_VERSION ( _NETCODE_VERSION + ( _NETCODE_VERSION_BRANCH_ID << 12 ) )
    #define MTA_DM_CLIENT_NET_MODULE_VERSION ( _CLIENT_NET_MODULE_VERSION + ( 4 << 12 ) )
    #define MTA_DM_SERVER_NET_MODULE_VERSION _SERVER_NET_MODULE_VERSION
    #endif

    // Handy self compile message
    #ifndef MTA_DM_PUBLIC_CONNECTIONS
    #if defined(SHOW_SELF_COMPILE_WARNING) && !defined(CI_BUILD) && !defined(MTA_CLIENT)
    #pragma message("\n\
    ----------------------------------------------------------------------\n\
    MTASA_VERSION_TYPE is not set to VERSION_TYPE_RELEASE\n\
    Server will not work with release clients\n\
    -------------------------------------------------------------------------\n\
    If you want the server to work with release clients\n\
    set MTASA_VERSION_TYPE to VERSION_TYPE_RELEASE in Server/version.h\n\
    \n\
    Client can't enter the game? Use Server net.dll from an official build.\n\
    (Official dll uses VERSION_TYPE_RELEASE, win-install-data gives UNSTABLE.)\n\
    -------------------------------------------------------------------------")
    #endif
    #endif


    Vehicle IDs
    Vehicle IDs
    01.03.2021, FAQ ПО МТА
    Ползунок ценового диапазона в HTML CSS и JavaScript
    Ползунок ценового диапазона в HTML CSS и
    25.12.2023, Скрипты сайтов
    Руководство по отладке - как найти ошибки в ваших скриптах
    Руководство по отладке - как найти ошибки в ваших
    24.12.2020, Статьи
    Введение в скриптинг GUI
    Введение в скриптинг GUI
    24.12.2020, Статьи

    Нет Комментариев.