Следите за нами!
//Восстановление жизни
mp.events.addCommand('hp', (player, _, target, hp) => {
if (target == undefined || hp == undefined) return player.outputChatBox('/hp [player] [hp]');
var p = mp.players.at(target);
if (p == null) return player.notify('~r~ID игрока не найден!');
p.health = parseInt(hp);
})
//Восстановление брони
mp.events.addCommand('arm', (player, _, target, arm) => {
if (target == undefined || arm == undefined) return player.outputChatBox('/arm [player] [armour]');
var p = mp.players.at(target);
if (p == null) return player.notify('~r~ID игрока не найден!');
p.armour = parseInt(arm);
})
//Спавн машины
mp.events.addCommand('veh', (player, _, id, veh, color1, color2) => {
if (id == undefined || veh == undefined) return player.outputChatBox('/veh [id] [model] [color1] [color2]');
let target = mp.players.at(id);
if (target == null) return player.notify('~r~ID игрока не найден!');
let pos;
pos = target.position;
var adminVeh = mp.vehicles.new(mp.joaat(veh), new mp.Vector3(pos.x + 2, pos.y, pos.z));
adminVeh.setColor(parseInt(color1), parseInt(color2));
player.dim = player.id;
setTimeout(() => {
target.putIntoVehicle(adminVeh, 0) // Спавн за водительское место
}, 150)
})
//Восстановление транспорта
mp.events.addCommand('fixcar', (player, _, id) => {
if (id == undefined) {
if (!player.vehicle) return player.notify('~r~Вы не в транспорте!');
player.vehicle.repair();
} else {
let target = mp.players.at(id);
if (target == null) return player.notify('~r~ID игрока не найден!');
target.vehicle.repair();
}
})
//Координаты игрока
mp.events.addCommand('pos', (player) => {
let pos;
pos = player.position;
rot = player.heading;
player.outputChatBox(`X: ${pos.x.toFixed(4)} Y: ${pos.y.toFixed(4)} Z: ${pos.z.toFixed(4)}`);
player.outputChatBox(`Head rotate: ${rot.toFixed(4)}`);
console.log(`X: ${pos.x.toFixed(2)} Y: ${pos.y.toFixed(2)} Z: ${pos.z.toFixed(2)}`);
})
//Телепорт по координатам
mp.events.addCommand('tpc', (player, _, x, y, z) => {
if (x == undefined || y == undefined || z == undefined) return player.outputChatBox('/tpc [x] [y] [z]');
player.position = new mp.Vector3(parseFloat(x), parseFloat(y), parseFloat(z));
})
//Погода
mp.events.addCommand('setw', (player, _, weather) => {
if (weather == undefined) return player.outputChatBox('/setw [weather]');
mp.world.weather = weather;
})
//Телепортиртация игрока
mp.events.addCommand('metp', (player, _, id) => {
if (id == undefined) return player.outputChatBox('/metp [id]');
let target = mp.players.at(id);
if (target == null) return player.notify('~r~ID игрока не найден!');
target.dimension = player.dimension;
target.position = player.position;
player.notify(`~g~ Вы телепортировали ~y~${target.id} ~g~ID`);
})
//Телепортироваться к игроку
mp.events.addCommand('goto', (player, _, id) => {
if (id == undefined) return player.outputChatBox('/goto [id]');
let target = mp.players.at(id);
if (target == null) return player.notify('~r~ID игрока не найден!');
player.dimension = target.dimension;
player.position = target.position;
player.notify(`~g~ Вы телепортировались к ~y~${target.id} ~g~ID`);
})
//Смена дименшина
mp.events.addCommand('setdim', (player, _, id, dim) => {
if (id == undefined || dim == undefined) return player.outputChatBox('/setdim [id] [dim]');
let target = mp.players.at(id);
if (target == null) return player.notify('~r~ID игрока не найден!');
target.dimension = parseInt(dim);
player.notify(`~g~ Переход в~y~ ${target.dimension} ~g~дименшин`);
})
//Спавним оружие в руках
mp.events.addCommand('gun', (player, _, id, weapon, ammo) => {
if (id == undefined || weapon == undefined || ammo == undefined) return player.outputChatBox('/gun [id] [weapon] [ammo]');
let target = mp.players.at(id);
target.giveWeapon(mp.joaat(`weapon_${weapon}`), parseInt(ammo));
})
// Проверка дименшина
mp.events.addCommand('dim', (player) => {
player.notify(`Вы в ~r~${player.dimension} ~w~дименшине.`);
})
// Бан по железу
mp.events.addCommand('banhd', (player, _, id, reason) => {
if (id == undefined || reason == undefined) return player.outputChatBox('/banhd [id] [reason]');
let target = mp.players.at(id); // Проверка всех игроков по ID
if (target == null) return player.notify('~r~ID игрока не найден!');
var message = _.replace(id, '');
mp.server.database.query('INSERT INTO banhwid (admin,player,playerHWID,reason) VALUES (?,?,?,?)', [player.name, target.name, target.serial, message]);
mp.players.broadcast(`[A] ${player.name} забанил по железу !{FFFF00}${target.name} !{FFF000} по причине: ${message}`);
target.kick();
})
// Одежда
mp.events.addCommand('setcloth', (player, _, component, drawable, texture, pallete) => {
if (component == undefined || drawable == undefined) return player.outputChatBox('/setcloth [component] [drawable] [texture? [pallete?]]');
player.setClothes(parseInt(component), parseInt(drawable), parseInt(texture), parseInt(pallete));
})
// Удаление машин
mp.events.addCommand(`delveh`,
(player) => {
mp.vehicles.forEach(
(vehicle) => {
vehicle.destroy();
}
);
mp.players.broadcast(`${player.name} Удалил все машины!`);
}
);
// Пытаемся заспавнить колшейпы
mp.events.addCommand('clshape', (player, _, namez, red, green, blue, alpha, colradz, markidz, typez, pricez) => {
let pos = player.position;
var poz = JSON.stringify(pos);
var color = {r:red, g:green, b:blue, a:alpha};
if (namez == undefined || color == undefined || colradz == undefined || markidz == undefined || typez == undefined || pricez == undefined) return player.outputChatBox('/clshape [name] [r g b a] [colshape_radius] [marker_id] [type] [price]');
mp.server.database.query('INSERT INTO `shop` (`name`, `coord`, `markcolor`, `colrad`, `markid`, `type`, `price`) VALUES (?, ?, ?, ?, ?, ?, ?)', [namez, poz, JSON.stringify(color), colradz, markidz, typez, pricez] , function (err, res) {
// console.log(err);
});
});
// Прокрут анимации
mp.events.addCommand('anim', (player, _, dict, name, speed, flag) => {
player.outputChatBox('/anim [animDic] [animName] [duration] [flag]');
player.playAnimation(dict, name, speed, flag);
})
// Прокрут сценарий
mp.events.addCommand('scanim', (player, _, scenario) => {
player.outputChatBox('/scanim [scenario]');
player.playScenario(scenario);
})
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